AI UGC Content Production
Performance creative fails for a boring reason: volume. A paid account needs dozens of variants a month to keep cost per acquisition flat, and booking creators for every one of them does not scale. AI UGC solves the volume problem without giving up the creator-native look that makes the format work.
What you get
- Recurring AI creators that stay visually consistent across every video
- Multiple hooks and edits per concept, built for A/B testing
- Vertical 9:16 masters sized for Reels, Shorts and TikTok
- Built from product photography you already own — no shoot required
- Variants can be regenerated when a hook fatigues, without starting again
How it runs
We develop the creator character first and lock it for approval, because consistency is what separates a recurring brand asset from a disposable AI clip. Once the character is approved, each execution reuses it — so the second video costs materially less than the first, and the tenth costs less again.
Selected work
Best suited to
- D2C brands running continuous paid social
- Marketplaces and platforms producing creative for many sellers
- Brands whose creative fatigues faster than their agency can replace it
Other services
Questions
What is AI UGC content?
AI UGC is creator-style video content generated with AI rather than filmed with a hired influencer. It keeps the informal, scroll-native look of user-generated content while giving the brand full control over the script, the face and the number of variants produced.
Will the same AI creator appear across all our videos?
Yes. The creator character is developed and approved once, then reused. Maintaining that likeness across executions is a deliberate part of the process — it is what turns the character into a recognisable brand asset instead of a different AI face in every video.
Do we need to send products or book a shoot?
No. Production works from product photography you already have. No studio, no model booking and no shipping of samples is required.
How many variants can be produced from one concept?
Once the character and concept are approved, additional hooks and edits are substantially cheaper than the first execution, because the expensive part — developing and locking the character — is already done.